import javax.vecmath.*;

/*
 * Computational Worlds Final Project
 * Edited By: Pritpal Singh, Patrick Black
 */
public class CollisionInfo {
	// Position of the collision in world coordinates. 
	Vector2f position;
	// Normal on the surface of the first object at the collision position.
	Vector2f normal;
	// Depth of overlap (positive).
	float depth;
}